﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Input.Touch;
using Microsoft.Xna.Framework.Media;

namespace Pyramid_Game
{
    class Mummy
    {
        #region Declarations

        double generateTime, hitTime;
        Rectangle drawRect = new Rectangle();

        #endregion

        #region Property

        public double GenerateTime
        {
            set { generateTime = value; }
            get { return generateTime; }
        }
        public double HitTime
        {
            set { hitTime = value; }
            get { return hitTime; }
        }
        public Rectangle DrawRect
        {
            set { drawRect = value; }
            get { return drawRect; }
        }

        #endregion

        #region Constructor

        public Mummy(Rectangle rect)
        {
            DrawRect = rect;
        }

        #endregion
    }
}
